Week Three
Anti-Hero » Devlog
11 | 8 :
- We added a new mechanic that allowed players to view the shop without having to be in the space to allow players a better chance to get items. People would be able to see them at all times which we hope to increase retention. We also added the ability for players to take other players EXP if they were to win the PvP fight.
- We had players test these new mechanics and the most responsive change was that players enjoyed the ability to take EXP. Because of this we had our first player victory! On top of changing the win condition value from 500 to 250.
11 | 13 :
- We started to talk about concept art for the map and its creatures considering our biggest complaint was to add a new visual coat to it. We decided to go towards a pixel art aesthetic and started to make rounds on its visual design.
11 | 15 :
- We started to add new event mechanics into the game as a curse relic that would provide an opportunity for a player to receive a powerful relic at the cost of a core attribute. (For instance it was -1 to movement but plus 1 to combat) Besides this we started to remove the amount of cards from the event deck that were not enjoyed. (Such as weather effects, because no one really liked them)
Get Anti-Hero
Anti-Hero
Save the world at the cost of your friends!
Status | In development |
Category | Physical game |
Author | Brenden Choi (최용선) |
Tags | Board Game, Casual, Fantasy, High Score, Kickstarter, Local multiplayer, party-game, Short, Tabletop, Turn-based Strategy |
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