Week Two


10 | 23 :

  • We discussed potential ways to improve our concept by including feedback questions that needed to be answered. We decided to write down questions regarding the overall design of the game that we were going to ask at the next playtest.

10 | 30 :

  • In this week of playtesting we received positive feedback about the core mechanics of the game but we were told that the quality of the board needed to be revised (as materials) that a problem with spawn killing was present and that players could focus all their attention on one player to make them have a poor time. They wanted more cards in the event pool to increase variety.

11 | 2 :

  • Decided to update the map to include more event spaces to fill in empty sections of our map. We also decided to increase the graveyard section in order to protect players from spawn killing. We added a new path into the map from the graveyard area in order to promote more interaction. We added more event variety so players would have more events to play with. We added an event where everyone would receive a trap in order to test out the balance of traps. We changed the event spaces that would provide gold to cards that had a chance at receiving gold in order to test its use. We added more PvP related events that force interactions. Essentially we added more cards to the event pool in order to receive new feedback regarding the overall balance of interactions and their enjoyment

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